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Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 The Feasters in the Dusk (Crypt Ghouls)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_feasters_in_the_dusk_0)
The Feasters in the Dusk (Crypt Ghouls)
These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.
120 700 700 175 37 38 18 29 10 56 49
2
160 The Konigstein Stalkers (Skeleton Warriors)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_konigstein_stalkers_0)
The Konigstein Stalkers (Skeleton Warriors)
Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.
160 600 600 90 27 26 6 31 95 52 39
3
120 The Sternsmen (Grave Guard)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_sternsmen_0)
The Sternsmen (Grave Guard)
Only the most basic memory survives: to fight, and better than their other Undead cohorts.
120 1100 1100 275 30 38 8 47 145 69 60
4
200 The Tithe (Zombies)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_tithe_0)
The Tithe (Zombies)
Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.
200 250 250 96 10 18 9 12 15 54 39
5
12 The Devils of Swartzhafen (Vargheists)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_mon_devils_swartzhafen_0)
The Devils of Swartzhafen (Vargheists)
No longer Vampires, but fighting with the same insane savagery.
12 1475 1475 300 43 100 24 34 10 470 72
6
80 The Direpack (Dire Wolves)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_mon_direpack_0)
The Direpack (Dire Wolves)
Hurling itself into the fray, the pack's teeth close around limbs and do not let go.
80 650 650 150 36 22 18 22 0 58 39
7
60 Cairn Wraiths
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_cairn_wraiths)
Cairn Wraiths
Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry.
60 850 850 212 18 40 16 24 0 54 38
8
120 Crypt Ghouls
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_crypt_ghouls)
Crypt Ghouls
Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
120 500 500 125 27 38 15 24 10 54 44
9
120 Grave Guard
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_grave_guard_0)
Grave Guard
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
120 750 750 188 22 38 8 36 145 69 50
10
120 Grave Guard (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_grave_guard_1)
Grave Guard (Great Weapons)
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
120 950 950 237 22 38 10 25 90 69 50
11
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 75 18 26 6 22 55 52 30
12
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 150 150 50 5 18 3 6 15 54 30
13
12 Crypt Horrors
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_crypt_horrors)
Crypt Horrors
Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
12 800 800 200 30 70 30 28 30 640 44
14
80 Dire Wolves
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_dire_wolves)
Dire Wolves
A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry.
80 500 500 125 26 22 18 14 0 58 30
15
60 Fell Bats
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 88 14 22 6 48 0 59 30
16
1 Terrorgheist
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_terrorgheist)
Terrorgheist
The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies.
1 2000 2000 500 25 315 40 34 80 6948 40
17
12 Vargheists
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_vargheists)
Vargheists
A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.
12 1000 1000 250 32 100 24 24 10 470 62
18
1 Varghulf
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_varghulf)
Varghulf
Amongst its enemies, a Varghulf is a savage whirl of limbs and claws, devastating in melee.
1 1400 1400 350 46 230 50 36 40 6408 40
19
120 Sigmar's Sons (Swordsmen)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0)
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
120 750 750 120 43 30 22 43 65 58 100
20
160 The Tattersouls (Flagellants)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0)
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
160 775 775 156 35 36 36 15 0 60 100
21
80 Dragonback Slayers (Slayers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_dragonback_slayers_0)
Dragonback Slayers (Slayers)
These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.
80 1250 1250 313 50 48 26 32 30 91 100
22
100 Ekrund Miners (Miners - Blasting Charges)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_ekrund_miners_0)
Ekrund Miners (Miners - Blasting Charges)
The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.
100 625 625 156 27 22 13 27 80 63 78
23
120 Norgrimlings Ironbreakers (Ironbreakers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0)
Norgrimlings Ironbreakers (Ironbreakers)
Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
120 1500 1550 388 41 30 8 83 155 80 96
24
100 The Grumbling Guard (Longbeards - Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_old_grumblers_0)
The Grumbling Guard (Longbeards - Great Weapons)
All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.
100 1000 1000 250 38 32 18 47 95 71 87
25
100 Peak Gate Guard (Hammerers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_peak_gate_guard_0)
Peak Gate Guard (Hammerers)
All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.
100 1600 1600 400 56 50 16 38 95 74 91
26
100 Warriors of Dragonfire Pass (Dwarf Warriors)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_warriors_dragonfire_pass_0)
Warriors of Dragonfire Pass (Dwarf Warriors)
All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.
100 700 700 175 31 28 9 50 120 65 81
27
160 Da Eight Peak Loonies (Night Goblin - Fanatics)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_eight_peaks_loonies_0)
Da Eight Peak Loonies (Night Goblin - Fanatics)
Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.
160 600 600 150 36 27 12 33 70 48 100
28
160 Da Warlord's Boyz (Night Goblins)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_warlords_boyz_0)
Da Warlord's Boyz (Night Goblins)
A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
160 550 550 138 36 27 12 33 70 48 50
29
60 Krimson Killerz (Black Orcs)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_krimson_killerz_0)
Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
60 1400 1400 350 44 42 30 22 110 109 81
30
8 The Arachnarok Queen (Arachnarok Spider)
War Beast / Melee Infantry / (wh_dlc06_grn_mon_venom_queen_0)
The Arachnarok Queen (Arachnarok Spider)
Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.
8 2400 2400 600 67 380 40 41 150 8246 66
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
90 The Silver Bullets (Handgunners)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
90 850 850 180 21 150 200 22 24 24 4 25 20 58 60
32
120 Stirland's Revenge (Free Company Militia)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
120 825 825 132 16 90 150 18 38 28 16 35 25 52 65
33
24 The Skolder Guard (Irondrakes)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_inf_norgrimlings_irondrakes_0)
The Skolder Guard (Irondrakes)
The Dwarfs of Clan Norgrimling are determined to see their enemies wiped out with a whoosh of scalding, cleansing steam.
24 1050 1050 263 16 75 19 25 29 18 6 37 120 117 96
34
80 Ulthar's Raiders (Rangers - Great Weapons)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_inf_ulthars_raiders_0)
Ulthar's Raiders (Rangers - Great Weapons)
Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.
80 750 750 188 32 75 150 8 32 28 17 28 40 57 71
35
1 Skyhammer (Gyrobomber)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_veh_skyhammer_0)
Skyhammer (Gyrobomber)
The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.
1 1350 1350 338 28 125 50 210 52 84 30 9 100 2260 76
36
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / (wh_dlc06_grn_inf_da_rusty_arrers_0)
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
120 600 600 150 11 115 86 24 23 27 7 29 15 46 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
160 Skeleton Spearmen
Melee Infantry / Spear Infantry / (wh_main_vmp_inf_skeleton_warriors_1)
Skeleton Spearmen
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 375 375 94 14 24 4 30 55 52 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
60 The Chillgheists (Hexwraiths)
Cavalry / Melee Cavalry / (wh_dlc04_vmp_cav_chillgheists_0)
The Chillgheists (Hexwraiths)
A semi-spectral force that severs mortal souls from their corporeal hosts.
60 1650 1650 450 29 38 30 31 0 64 40
39
60 Black Knights
Cavalry / Melee Cavalry / (wh_main_vmp_cav_black_knights_0)
Black Knights
Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.
60 700 700 175 24 38 26 28 110 108 50
40
60 Hexwraiths
Cavalry / Melee Cavalry / (wh_main_vmp_cav_hexwraiths)
Hexwraiths
Hexwraiths charge, spectral, through mountains in search of their prey - a battle line is a trifling thing for their devastating attack.
60 1500 1500 375 20 38 30 22 0 70 38
41
60 Durkit's Squigs (Night Goblin Squig Hoppers)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_durkits_squigs_0)
Durkit's Squigs (Night Goblin Squig Hoppers)
Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.
60 750 750 145 31 27 30 31 25 82 60
42
80 Moon-howlers (Goblin Wolf Riders)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_moon_howlers_0)
Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.
80 500 500 125 29 24 16 29 55 48 54
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
60 Deff Creepers (Forest Goblin Spider Rider Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_deff_creepers_0)
Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.
60 650 650 175 11 100 70 20 23 26 12 31 45 74 54
44
80 Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_mogrubbs_marauders_0)
Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same.
80 600 600 150 11 100 70 18 23 24 10 22 25 48 47
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
60 Blood Knights
Cavalry / Shock Cavalry / (wh_dlc02_vmp_cav_blood_knights_0)
Blood Knights
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
60 1700 1700 400 30 36 70 40 140 104 65
46
60 Verek's Reavers (Black Knights - Lances & Barding)
Cavalry / Shock Cavalry / (wh_dlc04_vmp_cav_vereks_reavers_0)
Verek's Reavers (Black Knights - Lances & Barding)
From atop skeletal mounts, death and destruction are dealt without contrition.
60 1300 1300 325 34 42 58 31 140 108 60
47
60 Black Knights (Lances & Barding)
Cavalry / Shock Cavalry / (wh_main_vmp_cav_black_knights_3)
Black Knights (Lances & Barding)
Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.
60 1100 1100 275 24 42 58 22 140 108 50
48
24 The Royal Altdorf Gryphites (Demigryph Knights)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
The Royal Altdorf Gryphites (Demigryph Knights)
Majesty and power personified, their devastating charge exemplifying their regal brilliance.
24 1800 1800 450 45 56 46 43 125 246 81
49
60 Zintler's Reiksguard (Reiksguard)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0)
Zintler's Reiksguard (Reiksguard)
Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
60 1300 1300 325 43 40 62 38 150 104 81
50
60 Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Cavalry / Shock Cavalry / (wh_dlc06_grn_cav_broken_tusks_mob_0)
Broken Tusks Mob (Orc Boar Boy Big 'Uns)
The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.
60 1300 1300 325 28 30 46 25 90 108 70
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
51
18 The Claw of Nagash (Mortis Engine)
War Machine / Chariot / (wh_dlc04_vmp_veh_claw_of_nagash_0)
The Claw of Nagash (Mortis Engine)
Unspeakable evil energy is exuded, both empowering the Undead legions and crippling those who stand against them.
18 1600 1600 600 30 120 12 13 40 6448 60
52
1 Corpse Cart
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_0)
Corpse Cart
Devilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts.
1 500 500 275 10 26 8 22 45 4456 55
53
1 Corpse Cart (Balefire)
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_1)
Corpse Cart (Balefire)
Infernal flames belch from dismal braziers, permeating the air with fragments of magic-confounding warpstone.
1 570 570 295 10 26 8 22 45 4456 55
54
1 Corpse Cart (Unholy Lodestone)
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_2)
Corpse Cart (Unholy Lodestone)
When the lodestone bell rings, dark magic exudes and ripples across the battlefield.
1 650 650 320 10 26 8 22 45 4456 55
55
18 Mortis Engine
War Machine / Chariot / (wh_dlc04_vmp_veh_mortis_engine_0)
Mortis Engine
Bolstering the fighting spirit of all those around it and blasting enemy ranks with savage, dark energy.
18 1400 1400 500 30 120 12 13 40 6448 60
56
1 Black Coach
War Machine / Chariot / (wh_main_vmp_veh_black_coach)
Black Coach
On the field of battle, Black Coaches channel magical energy, making them both stronger in defence and on the charge.
1 1100 1200 300 24 120 80 10 60 5416 40
57
2 Templehof Luminark (Luminark of Hysh)
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
2 2325 2325 660 12 26 18 10 40 3816 70
58
24 Teef Robbers (Goblin Wolf Chariot)
War Machine / Chariot / (wh_dlc06_grn_cav_teef_robbers_0)
Teef Robbers (Goblin Wolf Chariot)
After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business.
24 650 750 188 19 24 36 21 25 696 55
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
59
44 Hammer of the Witches (Great Cannon)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44 1200 1200 240 480 450 60 17 24 5 12 20 46 60
60
44 The Sunmaker (Helstorm Rocket Battery)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
44 1950 1950 405 100 480 1 17 24 5 12 20 46 60
61
32 Gob-Lobber (Grudge Thrower)
Siege Engine / Field Artillery / (wh_dlc06_dwf_art_gob_lobber_0)
Gob-Lobber (Grudge Thrower)
When a grudge-writ rock is unavailable, live Goblin ammunition is just as good.
32 900 900 200 170 440 7 22 28 2 25 40 64 76
62
44 Hammer of Gork (Goblin Rock Lobber)
Siege Engine / Field Artillery / (wh_dlc06_grn_art_hammer_of_gork_0)
Hammer of Gork (Goblin Rock Lobber)
These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.
44 800 800 200 170 400 3 17 24 5 12 15 43 49