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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Durthu
Durthu ArgwylonArgwylon Monsters & Beasts

Durthu

Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.

Durthu is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millennia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and who argued with his fellow Elders that the binding be made permanent. In those days, he was ever a friend to the Children of Isha, always willing to help them broaden their understanding of forest and Weave. Alas, those days are long gone. Centuries of destruction and carnage have taken their toll on Durthu's valiant spirit. He bore witness to the rapacity of blooded life, and of the wanton destruction it has heaped upon his homeland. He has seen untold acres of trees felled for kindling or from simple spite. He has watched, time and again, as the Elves have invited calamity on the forest through an inability to sever their connection to the outside world. Worst of all, he has seen his fellow Elders fall, one by one; some slain by their own foes but most destroyed by the enemies of the Elves.

Durthu

Unit Name

Durthu

Main Unit Key

wh_dlc05_wef_cha_durthu_0

Land Unit Key

wh_dlc05_wef_cha_durthu_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

1

Hit Points

9828

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu21_treeman_sword

├ Man Entity

wh_dlc05_wef_cha_durthu

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9820

Mass

7000

└ Man Mass

7000.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

35

└ Man Speed

35

Melee Attack

65

Melee Defence

48

Weapon Strength

490

├ Melee Weapon

wh_dlc05_wef_durthu_sword

Base Weapon Damage

130

Armour-Piercing Weapon Damage

360

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Lamentation of Despairs
    The Despairs are among the most feared Spites within Athel Loren, their arrival always foretelling imminent death.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.