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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Hawk Riders
Hawk Riders ArgwylonArgwylon Missile Cavalry & Chariots

Hawk Riders

The bond between the Elves and the Hawks is unbreakable.

Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery. A fledging hawk raised by an Elf develops a powerful bond with its master, and will even bear him into battle. As time passes, rider and hawk become almost one creature, existing for the call of the Hunt and the thrill of the chase alone. These Warhawk Riders scout their territory for invaders, and are skilful enough to guide their steeds down through the trees to strike at intruders. Those who ride Warhawks display phenomenal agility and balance, able to launch volleys of arrows while their mounts flit and dart through the forest at speed. In this way, an intruder who strays into the Pine Crags and other mountainous realms faces not only the fury of the hawks, but also that of the Elves - as several Dwarf expeditions have found to their cost.

Hawk Riders

Unit Name

Hawk Riders

Main Unit Key

wh_dlc05_wef_cav_hawk_riders_0

Land Unit Key

wh_dlc05_wef_cav_hawk_riders_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Flying Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

24

Hit Points

4368

├ Mount

24

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_bi1_hawk_rider_sword_bow

├ Man Entity

wh_dlc05_hawk_rider_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

174

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

30

Melee Defence

24

Weapon Strength

45

├ Melee Weapon

wh_dlc05_wef_hawk_talons

Base Weapon Damage

11

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

46

Ammunition

22

Range

140

Missile Strength

39

├ Missile Weapon

wh_dlc05_wef_hawk_rider_bow

├ Projectile

wh_dlc05_wef_hawk_rider_arrow

Base Missile Damage

19

Armour-Piercing Missile Damage

8

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

7

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.