Zoats
Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield.Massive, mace-wielding, and aggressively territorial when encountered up close, Zoats are in fact highly magical creatures that prefer to avoid detection in the wild. Instead they will rouse the trees and undergrowth to crush and strangle interlopers before taking any direct action. Their magical abilities are used in an instinctive manner not gained through study or ritual, enabling them to imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. When eldritch storms erupt upon the world, it is possible to draw the creatures out of their reclusive forest homes to bind them into service. On the battlefield a Zoat can knock swathes of enemies down with a single sweeping swing of its weapon while simultaneously using its innate connection to the Winds of Magic.
Unit Name Zoats |
Main Unit Key wh2_dlc16_wef_mon_zoats |
Land Unit Key wh2_dlc16_wef_mon_zoats |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Beasts |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 16 |
8416 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ce2_dlc16_zoat_2handed_mace |
├ Man Entity wh2_dlc16_wef_zoat_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 518 |
1700 |
└ Man Mass 1700.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
64 |
└ Man Speed 64 |
Melee Attack 30 |
40 |
100 |
├ Melee Weapon wh2_dlc16_wef_zoat |
├ Base Weapon Damage 30 |
├ Armour-Piercing Weapon Damage 70 |
├ Bonus vs. Large 26 |
└ Bonus vs. Infantry 0 |
Charge Bonus 28 |
Abilities
-
Earth Blood
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth. -
Flesh to Stone
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +60
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |