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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Spellsinger (Life) (Elven Steed)
Spellsinger (Life) (Elven Steed) ArgwylonArgwylon Heroes

Spellsinger (Life) (Elven Steed)

Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.

Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...

Spellsinger (Life) (Elven Steed)

Unit Name

Spellsinger (Life) (Elven Steed)

Main Unit Key

wh_dlc05_wef_cha_spellsinger_life_1

Land Unit Key

wh_dlc05_wef_cha_spellsinger_life_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

500

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

3840

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_spellsinger_hr1_warhorse_sword

├ Man Entity

wh_dlc05_wef_spellsinger_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3832

Mass

400

└ Man Mass

400.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

34

└ Man Speed

34

Melee Attack

33

Melee Defence

34

Weapon Strength

240

├ Melee Weapon

wh_dlc05_wef_sword_wizard

Base Weapon Damage

180

Armour-Piercing Weapon Damage

60

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

34

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.