Spellsinger (Life) (Elven Steed)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit Name Spellsinger (Life) (Elven Steed) |
Main Unit Key wh_dlc05_wef_cha_spellsinger_life_1 |
Land Unit Key wh_dlc05_wef_cha_spellsinger_life_1 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 500 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
3840 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_spellsinger_hr1_warhorse_sword |
├ Man Entity wh_dlc05_wef_spellsinger_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3832 |
400 |
└ Man Mass 400.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
34 |
└ Man Speed 34 |
Melee Attack 33 |
34 |
240 |
├ Melee Weapon wh_dlc05_wef_sword_wizard |
├ Base Weapon Damage 180 |
├ Armour-Piercing Weapon Damage 60 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 34 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it.
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |