Deepwood Scouts (Swiftshiver Shards)
Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
Unit Name Deepwood Scouts (Swiftshiver Shards) |
Main Unit Key wh_dlc05_wef_inf_deepwood_scouts_1 |
Land Unit Key wh_dlc05_wef_inf_deepwood_scouts_1 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 80 |
5280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_welf_sword_and_bow |
├ Man Entity wh_dlc05_wef_inf_deepwood_shard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 58 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 68 |
38 |
└ Man Speed 38 |
Melee Attack 18 |
22 |
26 |
├ Melee Weapon wh_dlc05_wef_sword_archer |
├ Base Weapon Damage 23 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 7 |
Ammunition 22 |
Range 135 |
33 |
├ Missile Weapon wh_dlc05_wef_swift_shiver_bow |
├ Projectile wh_dlc05_wef_swiftshiver_arrow |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 4 |
├ Number of Projectiles 2 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running! - Swift Shiver Shards
As their enchanted arrows are both light and strong this unit can fire two at a time, but at the cost of range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |