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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Spellsinger (Life) (Great Eagle)
Spellsinger (Life) (Great Eagle) ArgwylonArgwylon Heroes

Spellsinger (Life) (Great Eagle)

Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.

Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...

Spellsinger (Life) (Great Eagle)

Unit Name

Spellsinger (Life) (Great Eagle)

Main Unit Key

wh_dlc05_wef_cha_spellsinger_life_2

Land Unit Key

wh_dlc05_wef_cha_spellsinger_life_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

850

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

4672

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_bi1_eagle_wb_sword

├ Man Entity

wh_dlc05_wef_spellsinger_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4664

Mass

400

└ Man Mass

400.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

34

└ Man Speed

34

Melee Attack

44

Melee Defence

30

Weapon Strength

390

├ Melee Weapon

wh_dlc05_wef_great_eagle

Base Weapon Damage

234

Armour-Piercing Weapon Damage

156

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

62

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.