Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.
Unit Name Waywatchers |
Main Unit Key wh_dlc05_wef_inf_waywatchers_0 |
Land Unit Key wh_dlc05_wef_inf_waywatchers_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 60 |
5040 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_welf_dual_sword_bow |
├ Man Entity wh_dlc05_wef_inf_waywatcher_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 76 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 72 |
40 |
└ Man Speed 40 |
Melee Attack 28 |
28 |
32 |
├ Melee Weapon wh_dlc05_wef_sword_waywatcher |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 23 |
Range 190 |
24 |
├ Missile Weapon wh_dlc05_wef_waywatchers_bow |
├ Projectile wh_dlc05_wef_waywatchers_arrow |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 20 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Armour-Piercing Missile Damage x 115%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |