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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Glade Guard (Starfire Shafts)
Glade Guard (Starfire Shafts) ArgwylonArgwylon Missile Infantry

Glade Guard (Starfire Shafts)

Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.

When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser Lord or Lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.

Glade Guard (Starfire Shafts)

Unit Name

Glade Guard (Starfire Shafts)

Main Unit Key

wh_dlc05_wef_inf_glade_guard_1

Land Unit Key

wh_dlc05_wef_inf_glade_guard_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

80

Hit Points

5520

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_welf_sword_and_bow

├ Man Entity

wh_dlc05_wef_inf_glade_guard_starfire_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

61

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

36

└ Man Speed

36

Melee Attack

20

Melee Defence

27

Weapon Strength

26

├ Melee Weapon

wh_dlc05_wef_sword_archer

Base Weapon Damage

23

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

7

Ammunition

22

Range

170

Missile Strength

16

├ Missile Weapon

wh_dlc05_wef_starfire_bow

├ Projectile

wh_dlc05_wef_starfire_arrow

Base Missile Damage

2

Armour-Piercing Missile Damage

16

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.