Glade Guard (Starfire Shafts)
Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser Lord or Lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.
Unit Name Glade Guard (Starfire Shafts) |
Main Unit Key wh_dlc05_wef_inf_glade_guard_1 |
Land Unit Key wh_dlc05_wef_inf_glade_guard_1 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 80 |
5520 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_welf_sword_and_bow |
├ Man Entity wh_dlc05_wef_inf_glade_guard_starfire_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 61 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
36 |
└ Man Speed 36 |
Melee Attack 20 |
27 |
26 |
├ Melee Weapon wh_dlc05_wef_sword_archer |
├ Base Weapon Damage 23 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 7 |
Ammunition 22 |
Range 170 |
16 |
├ Missile Weapon wh_dlc05_wef_starfire_bow |
├ Projectile wh_dlc05_wef_starfire_arrow |
├ Base Missile Damage 2 |
├ Armour-Piercing Missile Damage 16 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |