Glade Lord (Elven Steed)
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Unit Name Glade Lord (Elven Steed) |
Main Unit Key wh_dlc05_wef_cha_glade_lord_1 |
Land Unit Key wh_dlc05_wef_cha_glade_lord_1 |
Land Unit Group Parents Lords |
Land Unit Group Hybrid Weapon Specialist |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 1050 |
Recruitment Cost 1000 |
Upkeep Cost 275 |
Number of Units 1 |
4568 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_welf_lord_hr1_warhorse_sword_bow |
├ Man Entity wh_dlc05_wef_cha_inf_glade_lord_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4560 |
400 |
└ Man Mass 400.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
46 |
└ Man Speed 46 |
Melee Attack 65 |
60 |
360 |
├ Melee Weapon wh_dlc05_wef_sword_hero |
├ Base Weapon Damage 260 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 45 |
Ammunition 30 |
Range 190 |
350 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Base Missile Damage 196 |
├ Armour-Piercing Missile Damage 84 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 15 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war.
Melee Attack +5 -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |