Orion
Orion is the Wood Elves; he is the Winds; he is Athel Loren itself.Orion is the King of Athel Loren. He is immortal, but his existence is irrevocably tied to the seasons. Thus does he pass willingly into his own funeral pyre each Midwinter, only to be reborn into thunderous life on the first day of Spring. Each year, on the eve of the vernal equinox, the Wild Riders select a young prince who will bear the mantle of Orion for the coming year. This chosen one is led to the Oak of Ages and given over to Ariel's keeping. There, she works the miracle of rebirth, sculpting her lost husband anew from the chosen one's flesh and Kurnous' spirit. On the following morning, the chosen one emerges from the Oak's embrace, a mortal Elf no longer, but reborn as Orion, god-king of Athel Loren.
Unit Name Orion |
Main Unit Key wh_dlc05_wef_cha_orion_0 |
Land Unit Key wh_dlc05_wef_cha_orion_0 |
Land Unit Group Parents Lords |
Land Unit Group Hybrid Weapon Specialist |
Caste Lord |
Category Missile Infantry |
Class Command |
Custom Battle Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 250 |
Number of Units 1 |
7436 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6c_orion_2handed_spear |
├ Man Entity wh_dlc05_wef_inf_orion_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7428 |
1600 |
└ Man Mass 1600.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
55 |
└ Man Speed 55 |
Melee Attack 65 |
40 |
490 |
├ Melee Weapon wh_dlc05_wef_orion_spear |
├ Base Weapon Damage 180 |
├ Armour-Piercing Weapon Damage 310 |
├ Bonus vs. Large 15 |
└ Bonus vs. Infantry 0 |
Charge Bonus 65 |
Ammunition 12 |
Range 140 |
400 |
├ Missile Weapon wh_dlc05_wef_orion_spear |
├ Projectile wh_dlc05_wef_orion_spear |
├ Base Missile Damage 70 |
├ Armour-Piercing Missile Damage 250 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Hounds of Orion
Orion's wolves run with their Lord, defending his person with great savagery and scant regard for their own lives. -
Hawk's Talon
Nature manifests at Orion's call, raining a flurry of arrows upon the enemy in defence of Athel Loren. -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |