Streltsi
For distant cowards, the barrel of the gun. For nearby fools, the blade of the axe.The Streltsi were originally armed with bardiches and handguns, in order that they could rest their firearm upon the crook of their polearm and thereby achieve greater accuracy. However, in an effort to get 'one more' shot off before the enemy closed upon them, the warriors would often run out of time to effectively stow their gun and ready their bardiche. Instead, the heavy gun was often simply reversed and used as a bludgeon. Eventually, Streltsi captains took the radical step of embracing this alternative approach, and had their rotas’ rifles modified to include axeblades on the gun stock.
Unit Name Streltsi |
Main Unit Key wh3_main_ksl_inf_streltsi_0 |
Land Unit Key wh3_main_ksl_inf_streltsi_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Gun-Greataxe Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 90 |
6930 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_gun_halberd |
├ Man Entity wh3_main_ksl_inf_streltsi |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 69 |
125 |
└ Man Mass 125.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
30 |
└ Man Speed 30 |
Melee Attack 28 |
28 |
34 |
├ Melee Weapon wh3_main_ksl_streltsi_gun_halberd |
├ Base Weapon Damage 9 |
├ Armour-Piercing Weapon Damage 25 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 20 |
Range 140 |
17 |
├ Missile Weapon wh3_ksl_streltsi_rifle_bullet |
├ Projectile wh3_ksl_streltsi_rifle_bullet |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 17 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 13 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |