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Little Grom The Great OrthodoxyThe Great Orthodoxy Artillery & War Machines

Little Grom

Countless slaves of Chaos have fallen to this ancient cannon's roaring fusillades. To fight alongside it stokes pride in any Kislevite heart.

Kislev is not known for massed artillery. In fact, at many points throughout its history, the Boyars and Druzhina have been expressly forbidden from maintaining their own. In the reign of Tzar Alexis a dozen new cannons were commissioned, under the orders that "their roar would drown out the hordes of Chaos like the thunder of gods". The Thunderers, as they were known, made a great difference in the battles that eventually saw the legions of Chaos thrown back into the northern wastes. By the time the fighting was over, most of the twelve Thunderers were lost... but a precious few remain.

Little Grom

Unit Name

Little Grom

Main Unit Key

wh3_main_ksl_veh_little_grom_0

Land Unit Key

wh3_main_ksl_veh_little_grom_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

1

Hit Points

5212

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_wm_warsled01_driver

├ Engines of War

wh3_main_ksl_veh_little_grom

├ Engine Entity

wh3_main_vehicle_little_grom

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_little_grom

├ Articulated Entity

wh3_main_vehicle_little_grom_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5180

Mass

1700

├ Engine Mass

1600.0000

└ Man Mass

100.0000

Armour

105

├ Armour

wh2_main_plate_105

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

35

├ Engine Speed

35

└ Man Speed

30

Melee Attack

40

Melee Defence

28

Weapon Strength

110

├ Melee Weapon

wh3_main_ksl_bear_draught_little_grom

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

25

Ammunition

22

Range

450

Missile Strength

475

├ Engines of War

wh3_main_ksl_veh_little_grom

├ Missile Weapon

wh3_main_ksl_little_grom_cannon_ball

├ Projectile

wh3_main_ksl_little_grom_cannon_ball

Base Missile Damage

160

Armour-Piercing Missile Damage

600

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

16

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.