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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Horse Archers
Horse Archers The Great OrthodoxyThe Great Orthodoxy Missile Cavalry & Chariots

Horse Archers

The roving vanguard of Kislev's armies are sworn to protect the Motherland's desolate borders from all who threaten her.

Horse Archers are often the only elements of a Kislevite army the foe encounters. They patrol the oblast constantly, ensuring roads are clear of bandits and roving enemies, and watching constantly for incursions from the north and east. Bands of Horse Archers are welcome wherever they go, for all know that they will fight ceaselessly to protect any Kislevite settlement from invaders. That said, being a Horse Archer is not necessarily a lofty calling – respected but not greatly envied, except by those who long for the freedom of the open plains and cold nights beneath starry skies.

Horse Archers

Unit Name

Horse Archers

Main Unit Key

wh3_main_ksl_cav_horse_archers_0

Land Unit Key

wh3_main_ksl_cav_horse_archers_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

60

Hit Points

4980

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_kislev_hr1_warhorse_sword_and_bow

├ Man Entity

wh_main_war_beast_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

24

Weapon Strength

28

├ Melee Weapon

wh3_main_ksl_sword_horse_archers

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

18

Range

140

Missile Strength

17

├ Missile Weapon

wh3_main_ksl_bow_mounted

├ Projectile

wh3_main_ksl_bow_arrow_mounted

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire whilst moving
    This unit can fire while on the move.