Horse Archers
The roving vanguard of Kislev's armies are sworn to protect the Motherland's desolate borders from all who threaten her.Horse Archers are often the only elements of a Kislevite army the foe encounters. They patrol the oblast constantly, ensuring roads are clear of bandits and roving enemies, and watching constantly for incursions from the north and east. Bands of Horse Archers are welcome wherever they go, for all know that they will fight ceaselessly to protect any Kislevite settlement from invaders. That said, being a Horse Archer is not necessarily a lofty calling – respected but not greatly envied, except by those who long for the freedom of the open plains and cold nights beneath starry skies.
Unit Name Horse Archers |
Main Unit Key wh3_main_ksl_cav_horse_archers_0 |
Land Unit Key wh3_main_ksl_cav_horse_archers_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 60 |
4980 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wh3_kislev_hr1_warhorse_sword_and_bow |
├ Man Entity wh_main_war_beast_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 75 |
100 |
└ Man Mass 100.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 26 |
24 |
28 |
├ Melee Weapon wh3_main_ksl_sword_horse_archers |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 18 |
Range 140 |
17 |
├ Missile Weapon wh3_main_ksl_bow_mounted |
├ Projectile wh3_main_ksl_bow_arrow_mounted |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |