Gryphon Legion
Though any wealthy soul can hire these elite horsemen, all the coin in the Motherland could not make them turn upon their queen.The Gryphon Legion are a standing force of highly-experienced Winged Lancers, notable for their improved wargear, as well as their prodigious skill at arms. The first loyalty of these warriors is to the throne of Kislev – they place their duty to the queen above all other obligations. They often serve as a mercenary army for allied powers, at times when Kislev is not currently fighting a war. This gives them a wealth of experience fighting different foes, and ensures that their warriors can never grow lax or allow their skills to dull from lack of use.
Unit Name Gryphon Legion |
Main Unit Key wh3_main_ksl_cav_gryphon_legion_0 |
Land Unit Key wh3_main_ksl_cav_gryphon_legion_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 288 |
Number of Units 60 |
6480 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_hr1_warhorse_lance_and_shield_gryphon |
├ Man Entity wh_main_war_beast_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 100 |
100 |
└ Man Mass 100.0000 |
110 |
├ Armour wh2_main_plate_110 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 34 |
32 |
40 |
├ Melee Weapon wh3_main_ksl_lance_gryphon_legion |
├ Base Weapon Damage 28 |
├ Armour-Piercing Weapon Damage 12 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 72 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |