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Gryphon Legion The Great OrthodoxyThe Great Orthodoxy Cavalry & Chariots

Gryphon Legion

Though any wealthy soul can hire these elite horsemen, all the coin in the Motherland could not make them turn upon their queen.

The Gryphon Legion are a standing force of highly-experienced Winged Lancers, notable for their improved wargear, as well as their prodigious skill at arms. The first loyalty of these warriors is to the throne of Kislev – they place their duty to the queen above all other obligations. They often serve as a mercenary army for allied powers, at times when Kislev is not currently fighting a war. This gives them a wealth of experience fighting different foes, and ensures that their warriors can never grow lax or allow their skills to dull from lack of use.

Gryphon Legion

Unit Name

Gryphon Legion

Main Unit Key

wh3_main_ksl_cav_gryphon_legion_0

Land Unit Key

wh3_main_ksl_cav_gryphon_legion_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

288

Number of Units

60

Hit Points

6480

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_hr1_warhorse_lance_and_shield_gryphon

├ Man Entity

wh_main_war_beast_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

100

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

34

Melee Defence

32

Weapon Strength

40

├ Melee Weapon

wh3_main_ksl_lance_gryphon_legion

Base Weapon Damage

28

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

72

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.