Elemental Bear
Just as Kislev's people fight to safeguard their land, so too will the land fight for its people.Some say that Kislev is alive, a Motherland which cares for its people and defends them in times of war. Outsiders call these claims old wives’ tales – but those who have seen the land literally rise up and fight know better. Elemental Bears are creatures of magical wrath, brought into sentience by the faith and devotion of the Kislevite people, and imbued with the spirit of the land. Massive, terrifying and crackling with magical energy, they are a brutal force of nature rising from the earth to fight beside Kislev's children.
Unit Name Elemental Bear |
Main Unit Key wh3_main_ksl_mon_elemental_bear_0 |
Land Unit Key wh3_main_ksl_mon_elemental_bear_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1900 |
Recruitment Cost 2200 |
Upkeep Cost 500 |
Number of Units 1 |
10488 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts be1_wh3_elemental_bear |
├ Man Entity wh3_main_ksl_mon_elemental_bear |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10480 |
9000 |
└ Man Mass 9000.0000 |
90 |
├ Armour wh2_main_body_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
48 |
└ Man Speed 48 |
Melee Attack 48 |
30 |
600 |
├ Melee Weapon wh3_main_ksl_elemental_bear |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 450 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Abilities
-
Elemental Breath
When the land itself fights back, the enemy is petrified by its freezing touch, meaning the slightest gust will see them shatter into dust. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
The Chilling Aura
As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Speed x 70%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |