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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Light War Sleds
Light War Sleds The Great OrthodoxyThe Great Orthodoxy Missile Cavalry & Chariots

Light War Sleds

Even the cruellest elements are no obstacle to the Motherland's sturdy War Sleds.

In times of winter, the armies of Kislev must still range far and wide across brutal, snow-blasted terrain. For this reason, the Kislevite armies are often supported by War Sleds. Loaded with supplies, especially black powder and shot, they trail behind rotas of Winged Lancers or regiments of Kossar warriors. War Sleds are crewed by sturdy veterans who can be trusted to stand their ground, drawn from the ranks of the Streltsi and Kossars alike.

Light War Sleds

Unit Name

Light War Sleds

Main Unit Key

wh3_main_ksl_veh_light_war_sled_0

Land Unit Key

wh3_main_ksl_veh_light_war_sled_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Sled

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

4

Hit Points

6024

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_wm_warsled01_driver

├ Engines of War

wh3_main_ksl_veh_war_sled_light

├ Engine Entity

wh3_main_vehicle_light_war_sled

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_light_war_sled

├ Articulated Entity

wh3_main_vehicle_light_war_sled_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

20

└ Bonus Hit Points

1450

Mass

1700

├ Engine Mass

1600.0000

└ Man Mass

100.0000

Armour

50

├ Armour

wh2_main_chainmail_50

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

75

├ Engine Speed

75

└ Man Speed

33

Melee Attack

34

Melee Defence

26

Weapon Strength

88

├ Melee Weapon

wh3_main_ksl_bear_draught_sled

Base Weapon Damage

33

Armour-Piercing Weapon Damage

55

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

38

Ammunition

120

Range

130

Missile Strength

34

├ Missile Weapon

wh3_main_ksl_sled_rifle

├ Projectile

wh3_ksl_sled_rifle_bullet

Base Missile Damage

10

Armour-Piercing Missile Damage

34

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.