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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Heavy War Sleds
Heavy War Sleds The Great OrthodoxyThe Great Orthodoxy Missile Cavalry & Chariots

Heavy War Sleds

Large sleds drawn by the fiercest of War Bears pack a crushing punch when pulled at speed into ordered enemy battlelines.

The heavier War Sleds of Kislev are the Motherland’s answer to the Empire’s War Wagons. They are beautifully carved from timbers harvested from the great forests, and reinforced with metal scales to protect their occupants. A combination of mancatchers, poleaxes, glaives and spears grant them deadly impact in melee combat, while handguns ensure that they can pack a punch at range. These War Sleds also carry an abundance of extra shot for prolonged campaigns.

Heavy War Sleds

Unit Name

Heavy War Sleds

Main Unit Key

wh3_main_ksl_veh_heavy_war_sled_0

Land Unit Key

wh3_main_ksl_veh_heavy_war_sled_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Sled

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

4

Hit Points

6624

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_wm_warsled01_driver

├ Engines of War

wh3_main_ksl_veh_war_sled_heavy

├ Engine Entity

wh3_main_vehicle_heavy_war_sled

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_heavy_war_sled

├ Articulated Entity

wh3_main_vehicle_heavy_war_sled_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

20

└ Bonus Hit Points

1600

Mass

2300

├ Engine Mass

2200.0000

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

66

├ Engine Speed

66

└ Man Speed

33

Melee Attack

38

Melee Defence

26

Weapon Strength

88

├ Melee Weapon

wh3_main_ksl_bear_draught_sled

Base Weapon Damage

33

Armour-Piercing Weapon Damage

55

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

46

Ammunition

120

Range

130

Missile Strength

34

├ Missile Weapon

wh3_main_ksl_sled_rifle

├ Projectile

wh3_ksl_sled_rifle_bullet

Base Missile Damage

10

Armour-Piercing Missile Damage

34

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.