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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Giant Wolves
Giant Wolves Wargrove of WoeWargrove of Woe Monsters & Beasts

Giant Wolves

These apex predators of the forest are driven by indiscriminate bloodlust, relentlessly hunting down anyone or anything chosen as prey.

The Forest Wolves of the Old World have oft been the subject of mythology and folklore, foreboding beasts of the wild that those who get lost in the woods pray they never encounter. The common wolf was once widely distributed across the world, but hunting and culling left only the toughest and most vicious of the species still roaming in the wilds. Once set upon by a pack of wolves, it is unlikely one will outrun them – their long legs, large feet, and deep but narrow chests make up an animal built for stamina and travel. Combined with its keen senses, large canine teeth and powerful jaws, it truly is one of the most feared natural predators of the forest.

Giant Wolves

Unit Name

Giant Wolves

Main Unit Key

wh2_dlc16_wef_mon_wolves_0

Land Unit Key

wh2_dlc16_wef_mon_wolves_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

48

Hit Points

6864

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wf1_giant_wolf

├ Man Entity

wh_main_monster_wolf_hound_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

135

Mass

150

└ Man Mass

150.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

95

└ Man Speed

95

Melee Attack

26

Melee Defence

21

Weapon Strength

42

├ Melee Weapon

wh2_dlc16_wef_wolf_fangs

Base Weapon Damage

29

Armour-Piercing Weapon Damage

13

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

38

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability
Immortal Empires