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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Eternal Guard (Shields)
Eternal Guard (Shields) Wargrove of WoeWargrove of Woe Infantry

Eternal Guard (Shields)

The spear and shield of the Wood Elves, seldom bested in combat.

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Eternal Guard (Shields)

Unit Name

Eternal Guard (Shields)

Main Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Land Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

100

Hit Points

7200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_spear_and_shield

├ Man Entity

wh_dlc05_wef_inf_eternal_guard_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

64

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

44

Weapon Strength

24

├ Melee Weapon

wh_dlc05_wef_asrai_spear

Base Weapon Damage

4

Armour-Piercing Weapon Damage

20

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

6

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.