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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Great Eagle
Great Eagle Wargrove of WoeWargrove of Woe Monsters & Beasts

Great Eagle

When the skies are dark and the need is great, these noble avians come to the aid of their Elven friends.

There has always been a great bond of kinship between the Elves and the Great Eagles, stretching back to ancient times. That bond remains strong between the Wood Elves and the noble avians, and so many families of eagles choose to make their homes in the heights of the Grey Mountains, close by the borders of Athel Loren. On rare or desperate occasions, a Great Eagle may offer itself as a mount to a particularly trusted Glade Lord. This is a great honour in the eyes of the Wood Elves, for it is a true partnership of equals. Such a union forms the start of a great and enduring friendship that continues to bind both parties, even after death.

Great Eagle

Unit Name

Great Eagle

Main Unit Key

wh_dlc05_wef_mon_great_eagle_0

Land Unit Key

wh_dlc05_wef_mon_great_eagle_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Beast

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

1

Hit Points

4663

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1_eagle

├ Man Entity

wh_dlc05_wef_mon_great_eagle_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4655

Mass

1300

└ Man Mass

1300.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

70

└ Man Speed

70

Melee Attack

44

Melee Defence

30

Weapon Strength

390

├ Melee Weapon

wh_dlc05_wef_great_eagle

Base Weapon Damage

234

Armour-Piercing Weapon Damage

156

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

62

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.