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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Great Hawks
Great Hawks Wargrove of WoeWargrove of Woe Monsters & Beasts

Great Hawks

Vast wingspans blot out the sun just before razor-sharp beaks and rending talons maim and mutilate.

Just like their close relatives the Great Eagles, Great Hawks have lived among the peaks since long before the rise of the lesser races. From the vantage points of their high eyries, they keep close watch on the world and their forest habitats below, carefully observing the deeds of ground-dwelling creatures. It takes considerable centuries to earn the trust of these noble creatures, and so thus far only those with a close relationship with the forest such as Elves and Tree Spirits have managed to do so. If shown that an alliance lies in their interest, Great Hawks need not always be bound by sorcery, but any bargain struck with them must be adhered to unless the bargainer wishes to find themselves on the wrong end of their deadly talons.

Great Hawks

Unit Name

Great Hawks

Main Unit Key

wh2_dlc16_wef_mon_hawks_0

Land Unit Key

wh2_dlc16_wef_mon_hawks_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying War Beasts

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

24

Hit Points

4368

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1_hawk

├ Man Entity

wh_dlc05_wef_hawk_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

174

Mass

650

└ Man Mass

650.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

65

└ Man Speed

65

Melee Attack

30

Melee Defence

24

Weapon Strength

45

├ Melee Weapon

wh_dlc05_wef_hawk_talons

Base Weapon Damage

11

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

46

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability
Immortal Empires