Wild Hunters of Kurnous (Wild Riders - Shields)
Otherworldly riders, swift and formidable, fighting viciously in the name of the Lord of all forests and beasts.The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.
Unit Name Wild Hunters of Kurnous (Wild Riders - Shields) |
Main Unit Key wh_pro04_wef_cav_wild_riders_ror_0 |
Land Unit Key wh_pro04_wef_cav_wild_riders_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Melee Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 60 |
6420 |
├ Mount 40 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_st1_stag_spear_shield |
├ Man Entity wh_pro04_cavalry_rider_wild_riders_ror |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 99 |
100 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield wh_missile_block_55_wood |
└ Missile Block Chance 55 |
Leadership 80 |
33 |
└ Man Speed 33 |
Melee Attack 43 |
39 |
40 |
├ Melee Weapon wh_pro04_wef_wildrider_ror_spear |
├ Base Weapon Damage 27 |
├ Armour-Piercing Weapon Damage 13 |
├ Bonus vs. Large 13 |
└ Bonus vs. Infantry 0 |
Charge Bonus 62 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Immortal Empires |