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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Malevolent Treeman
Malevolent Treeman Wargrove of WoeWargrove of Woe Monsters & Beasts

Malevolent Treeman

When the sacred borders of the forest are crossed unpermitted, the warmth of the long-lived Treemen swiftly turns to fiery rage.

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Malevolent Treeman

Unit Name

Malevolent Treeman

Main Unit Key

wh2_dlc16_wef_mon_malicious_treeman_0

Land Unit Key

wh2_dlc16_wef_mon_malicious_treeman_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1550

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

9828

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu21_treeman

├ Man Entity

wh2_dlc16_wef_inf_malicious_treeman

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9820

Mass

7000

└ Man Mass

7000.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

35

└ Man Speed

35

Melee Attack

47

Melee Defence

56

Weapon Strength

450

├ Melee Weapon

wh_dlc05_wef_treeman_claws

Base Weapon Damage

110

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
Faction Availability
Immortal Empires