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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Giant Spiders
Giant Spiders Wargrove of WoeWargrove of Woe Monsters & Beasts

Giant Spiders

Beware the eight-legged monsters of the forest’s undergrowth and hollows, emerging without warning to bring painful, venom-riddled death!

There are many sub-types of Giant Spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite and administer a venom that can paralyse prey if not kill outright. While often not as fast as wolves or horses out in the open, these spiders can move at speed through the most dense patches of woods. In the forest they can grow to an enormous size, large enough to completely suck the life juices from their victims to leave behind only skin-husks and bones.

Giant Spiders

Unit Name

Giant Spiders

Main Unit Key

wh2_dlc16_wef_mon_giant_spiders_0

Land Unit Key

wh2_dlc16_wef_mon_giant_spiders_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Spider

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

60

Hit Points

5880

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

sp1_giant_spider

├ Man Entity

wh_main_monster_spider_giant_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

90

Mass

700

└ Man Mass

700.0000

Armour

70

├ Armour

wh2_main_bone_70

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

78

└ Man Speed

78

Melee Attack

32

Melee Defence

30

Weapon Strength

37

├ Melee Weapon

wh2_dlc16_wef_spider_fangs_0

Base Weapon Damage

12

Armour-Piercing Weapon Damage

25

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability
Immortal Empires