Left Panel
menu
HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Orion
Orion Wargrove of WoeWargrove of Woe Lords

Orion

Orion is the Wood Elves; he is the Winds; he is Athel Loren itself.

Orion is the King of Athel Loren. He is immortal, but his existence is irrevocably tied to the seasons. Thus does he pass willingly into his own funeral pyre each Midwinter, only to be reborn into thunderous life on the first day of Spring. Each year, on the eve of the vernal equinox, the Wild Riders select a young prince who will bear the mantle of Orion for the coming year. This chosen one is led to the Oak of Ages and given over to Ariel's keeping. There, she works the miracle of rebirth, sculpting her lost husband anew from the chosen one's flesh and Kurnous' spirit. On the following morning, the chosen one emerges from the Oak's embrace, a mortal Elf no longer, but reborn as Orion, god-king of Athel Loren.

Orion

Unit Name

Orion

Main Unit Key

wh_dlc05_wef_cha_orion_0

Land Unit Key

wh_dlc05_wef_cha_orion_0

Land Unit Group Parents

Lords

Land Unit Group

Hybrid Weapon Specialist

Caste

Lord

Category

Missile Infantry

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

250

Number of Units

1

Hit Points

7436

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6c_orion_2handed_spear

├ Man Entity

wh_dlc05_wef_inf_orion_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7428

Mass

1600

└ Man Mass

1600.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

55

└ Man Speed

55

Melee Attack

65

Melee Defence

40

Weapon Strength

490

├ Melee Weapon

wh_dlc05_wef_orion_spear

Base Weapon Damage

180

Armour-Piercing Weapon Damage

310

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

65

Ammunition

12

Range

140

Missile Strength

400

├ Missile Weapon

wh_dlc05_wef_orion_spear

├ Projectile

wh_dlc05_wef_orion_spear

Base Missile Damage

70

Armour-Piercing Missile Damage

250

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Hounds of Orion
    Orion's wolves run with their Lord, defending his person with great savagery and scant regard for their own lives.
  • Hawk's Talon
    Nature manifests at Orion's call, raining a flurry of arrows upon the enemy in defence of Athel Loren.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.