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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Hawk-Eyes of Drakira (Waywatchers)
Hawk-Eyes of Drakira (Waywatchers) Wargrove of WoeWargrove of Woe Missile Infantry

Hawk-Eyes of Drakira (Waywatchers)

A shower of arrows let loose from behind a constricting wall of smoke awaits any trespassing enemies of the forest.

Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.

Hawk-Eyes of Drakira (Waywatchers)

Unit Name

Hawk-Eyes of Drakira (Waywatchers)

Main Unit Key

wh_pro04_wef_inf_waywatchers_ror_0

Land Unit Key

wh_pro04_wef_inf_waywatchers_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

60

Hit Points

5040

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_welf_dual_sword_bow

├ Man Entity

wh_dlc05_wef_inf_waywatcher_blood_dismembers

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

76

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

82

Speed

40

└ Man Speed

40

Melee Attack

36

Melee Defence

36

Weapon Strength

32

├ Melee Weapon

wh_dlc05_wef_sword_waywatcher

Base Weapon Damage

25

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

23

Range

190

Missile Strength

29

├ Missile Weapon

wh_dlc08_wef_waywatchers_bow_RoR

├ Projectile

wh_dlc08_wef_waywatchers_arrow_RoR

Base Missile Damage

6

Armour-Piercing Missile Damage

20

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

33

Reload Skill

18

Abilities

  • Hawkish Precision
    The truly hawk-eyed always hit their targets. Always.
    Armour-Piercing Missile Damage x 115%
  • Smoke Bomb
    Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
    Charge Speed x 40%
    Speed x 40%

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires