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HomeHome / Total War: WARHAMMER III / Wargrove of Woe / Units / Wildwood Rangers
Wildwood Rangers Wargrove of WoeWargrove of Woe Infantry

Wildwood Rangers

Agile and deadly in melee - an excellent first-response to impending threats.

Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the Waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.

Wildwood Rangers

Unit Name

Wildwood Rangers

Main Unit Key

wh_dlc05_wef_inf_wildwood_rangers_0

Land Unit Key

wh_dlc05_wef_inf_wildwood_rangers_0

Land Unit Group Parents

Infantry

Land Unit Group

Glaive Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

100

Hit Points

8400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_2handed_sword

├ Man Entity

wh_dlc05_wef_inf_wildwood_rangers_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

76

Mass

110

└ Man Mass

110.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

38

└ Man Speed

38

Melee Attack

48

Melee Defence

36

Weapon Strength

36

├ Melee Weapon

wh_dlc05_wef_greatsword

Base Weapon Damage

9

Armour-Piercing Weapon Damage

27

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

22

Abilities

  • Guardians of the Wildwood
    The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
    Bonus vs. Large +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.