Chaos Sorcerer (Shadows) (Chaos Warshrine)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.
Unit Name Chaos Sorcerer (Shadows) (Chaos Warshrine) |
Main Unit Key wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine |
Land Unit Key wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1200 |
Recruitment Cost 1000 |
Upkeep Cost 425 |
Number of Units 1 |
11242 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_wsh1_warshrine_chaos_sorceror_staff_sword |
├ Man Entity wh3_dlc20_chs_cha_chaos_sorcerer_shadows |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 11234 |
600 |
└ Man Mass 600.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 35 |
30 |
375 |
├ Melee Weapon wh3_dlc20_chs_mon_warshrine |
├ Base Weapon Damage 250 |
├ Armour-Piercing Weapon Damage 125 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Abilities
-
Giver of Glory
The shrinemaster implores the fickle Chaos Gods for their aid, bestowing their dark blessings upon nearby champions.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Favour of the Ruinous Powers
When the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
Leadership +10 -
Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Speed x 105%
Melee Defence +5
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Chaos Warshrine
The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.
Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability.
Faction Availability | |
---|---|
The Realm of Chaos |