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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
Bringers of Beguilement (Exalted Daemonettes of Slaanesh) The Ecstatic LegionsThe Ecstatic Legions Infantry

Bringers of Beguilement (Exalted Daemonettes of Slaanesh)

While rampaging through battle lines, these beguiling figures of uncontrollable lust infect minds with madness at a single touch.

Daemonettes are the most numerous of all Slaanesh's servants. They are shrouded in a hypnotic glamour, seditious magics that bestow their repulsive features with perverse beauty. None can say what unearthly delights a Daemonette is believed to pleasure the soul with, but upon the reeking field of battle, pain is the gift they bring. Daemonettes surge across the battlefield on lithe legs, the whorls of pigment from their gaudy tattoos forming dizzying fractals of colour and shape. Capering troupes of the perverse creatures dance from foe to foe, claw-hands slicing through flesh and armour to bestow a savage and sensation-filled death.

Bringers of Beguilement (Exalted Daemonettes of Slaanesh)

Unit Name

Bringers of Beguilement (Exalted Daemonettes of Slaanesh)

Main Unit Key

wh3_twa06_sla_inf_daemonette_ror_0

Land Unit Key

wh3_twa06_sla_inf_daemonette_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1450

Recruitment Cost

1450

Upkeep Cost

363

Number of Units

100

Hit Points

7700

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_daemonette_exalted

├ Man Entity

wh3_main_sla_inf_daemonette_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

69

Mass

80

└ Man Mass

80.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

54

└ Man Speed

54

Melee Attack

59

Melee Defence

54

Weapon Strength

50

├ Melee Weapon

wh3_twa06_sla_daemonette_exalted_claws_ror

Base Weapon Damage

15

Armour-Piercing Weapon Damage

35

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Soulscent
    "Mmmm... meat... I can smell innocence at fifty yards!"
    Melee Attack +20
    Armour-Piercing Weapon Damage x 150%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Perfect Vigour
    Even when performing the most fatiguing acts, this unit never loses vigour.
Recuitment Requirement
Maximum Number 1