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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Chaos Spawn
Chaos Spawn The Ecstatic LegionsThe Ecstatic Legions Monsters & Beasts

Chaos Spawn

Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Chaos Spawn

Unit Name

Chaos Spawn

Main Unit Key

wh_main_chs_mon_chaos_spawn

Land Unit Key

wh_main_chs_mon_chaos_spawn

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

900

Upkeep Cost

225

Number of Units

16

Hit Points

8768

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc2_chaos_spawn

├ Man Entity

wh_main_monster_chaos_spawn_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

540

Mass

1500

└ Man Mass

1500.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

42

└ Man Speed

42

Melee Attack

36

Melee Defence

28

Weapon Strength

160

├ Melee Weapon

wh_main_chs_claws_chaos_spawn

Base Weapon Damage

118

Armour-Piercing Weapon Damage

42

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.