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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Azazel
Azazel The Ecstatic LegionsThe Ecstatic Legions Lords

Azazel

How can one describe the face of perfection? Azazel, embodiment of irresistible desire, first in Slaanesh’s eyes and captain of His legions.

Exactly when Azazel abandoned humanity and pledged his mortal soul to Slaanesh none can say, but in the distant past he was the chief of the Gerreon tribe, one of the twelve great peoples of Sigmar. After betraying his liege-lord, he fled to the Northern Wastes where he rose quickly in the Pleasure God’s favour for his treachery and acts of debauchery. After smashing a ten-thousand strong host of Khorne and slaying its mighty Champion in equal combat, Azazel attracted his master’s gaze once more and was elevated to a state of Daemonhood. Under his command, the Dark Prince’s armies have enjoyed one blissful triumph after another.

Azazel

Unit Name

Azazel

Main Unit Key

wh3_dlc20_sla_cha_azazel

Land Unit Key

wh3_dlc20_sla_cha_azazel

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1600

Recruitment Cost

2000

Upkeep Cost

350

Number of Units

1

Hit Points

6400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6g_wh3_dlc20_azazel_sword

├ Man Entity

wh3_dlc20_sla_cha_azazel

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6392

Mass

2000

└ Man Mass

2000.0000

Armour

5

├ Armour

wh2_main_body_5

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

62

└ Man Speed

62

Melee Attack

70

Melee Defence

55

Weapon Strength

500

├ Melee Weapon

wh3_dlc20_sla_cha_azazel

Base Weapon Damage

125

Armour-Piercing Weapon Damage

375

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Temptator
    To face Azazel is to gamble with one’s very soul, lose free will, and be used as his plaything.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +20
  • Domineering Aura
    The mere presence of one so mighty has the enemy gripped by fear, weakened by their own self-doubt.
    Melee Attack -10
    Melee Defence -10
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flying
    This unit can fly.
Faction Availability
The Realm of Chaos