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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Keeper of Secrets
Keeper of Secrets The Ecstatic LegionsThe Ecstatic Legions Monsters & Beasts

Keeper of Secrets

Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more.

A Keeper of Secrets is a terrifying foe to face, delighting in exquisite pain, the caress of claw through skin and muscle, bone and organ. Its enormous razor-edged claws can tear apart a heavily-armoured Knight with one graceful slash while its hands can crush bone with horrifying ease. Its actions are a ballet of exquisitely performed blows. Every strike by claw or blade is bestowed with almost delicate precision; a sensuous caress becomes a rib-crushing embrace, and a casual swipe becomes a drawn-out gouge which spills organs and blood upon the ground in all manner of pleasing patterns.

Keeper of Secrets

Unit Name

Keeper of Secrets

Main Unit Key

wh3_main_sla_mon_keeper_of_secrets_0

Land Unit Key

wh3_main_sla_mon_keeper_of_secrets_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1800

Recruitment Cost

2000

Upkeep Cost

500

Number of Units

1

Hit Points

7028

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16b_wh3_keepers_secrets

├ Man Entity

wh3_main_monster_keeper_of_secrets

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7020

Mass

3500

└ Man Mass

3500.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

wh_missile_block_20_metal

Missile Block Chance

20

Leadership

75

Speed

80

└ Man Speed

80

Melee Attack

60

Melee Defence

50

Weapon Strength

470

├ Melee Weapon

wh3_main_sla_keeper_of_secrets_sword

Base Weapon Damage

115

Armour-Piercing Weapon Damage

355

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Lash of Slaanesh
    The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury.
  • Acquiescence
    The spellcaster's corrupting touch puts their victims into a blissful, euphoric state for a short time, rendering them little able to move, let alone defend themselves.
    Speed x 75%
    Melee Defence -24
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.