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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Chaos Sorcerer Lord (Death) (Chaos Warshrine)
Chaos Sorcerer Lord (Death) (Chaos Warshrine) The Ecstatic LegionsThe Ecstatic Legions Lords

Chaos Sorcerer Lord (Death) (Chaos Warshrine)

This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.

Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.

Chaos Sorcerer Lord (Death) (Chaos Warshrine)

Unit Name

Chaos Sorcerer Lord (Death) (Chaos Warshrine)

Main Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine

Land Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1100

Upkeep Cost

425

Number of Units

1

Hit Points

11542

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_wsh1_warshrine_chaos_sorceror_staff_sword

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_death

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

11534

Mass

600

└ Man Mass

600.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

35

Melee Defence

30

Weapon Strength

375

├ Melee Weapon

wh3_dlc20_chs_mon_warshrine

Base Weapon Damage

250

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Abilities

  • Paragon of Ruin
    The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
    Charge Bonus x 105%
  • Giver of Glory
    The shrinemaster implores the fickle Chaos Gods for their aid, bestowing their dark blessings upon nearby champions.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Favour of the Ruinous Powers
    When the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
    Leadership +10
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Chaos Warshrine
    The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.
    Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability.
Faction Availability
The Realm of Chaos