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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Marauder Horsemen of Slaanesh
Marauder Horsemen of Slaanesh The Ecstatic LegionsThe Ecstatic Legions Missile Cavalry & Chariots

Marauder Horsemen of Slaanesh

When debauchery knows no patience it seeks the swiftness of a flesh-fed steed.

When the tribesmen of the Serpent sweep down from their northern climes to raid fairer lands, they, more than any other Marauders, debauch themselves with rape and pillage. Before raids and battles they quaff vast quantities of alcohol, and the consumption of rare hallucinogenic plants and roots is commonplace. This renders them mostly oblivious to pain or fear and encourages them to luxuriate in even the greatest dangers. Where the servants of Khorne care nothing for the pain and misery they inflict, the Serpent’s ensure their weapons are sharp to satisfy the cruel inventiveness of their twisted minds to toy with their victims before dispatching them.

Marauder Horsemen of Slaanesh

Unit Name

Marauder Horsemen of Slaanesh

Main Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins

Land Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

600

Upkeep Cost

150

Number of Units

60

Hit Points

4980

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_hr1_warhorse_spear_and_javelins

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

48

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

20

Weapon Strength

24

├ Melee Weapon

wh_main_chs_marauder_horsemen_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

16

Range

80

Missile Strength

24

├ Missile Weapon

wh3_dlc20_chs_marauder_horsemen_msla_javelin

├ Projectile

wh3_dlc20_chs_marauder_horsemen_msla_javelin

Base Missile Damage

15

Armour-Piercing Missile Damage

7

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.