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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / The Sibilant Slaughtercade (Chaos Chariots)
The Sibilant Slaughtercade (Chaos Chariots) The Ecstatic LegionsThe Ecstatic Legions Cavalry & Chariots

The Sibilant Slaughtercade (Chaos Chariots)

Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise.

Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. The hellish steeds plough through the enemy ranks with ease, iron-shod hooves trampling bodies and fanged maws snapping at exposed flesh. All the while, charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.

The Sibilant Slaughtercade (Chaos Chariots)

Unit Name

The Sibilant Slaughtercade (Chaos Chariots)

Main Unit Key

wh3_dlc20_chs_cav_chaos_chariot_msla_ror

Land Unit Key

wh3_dlc20_chs_cav_chaos_chariot_msla_ror

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

4

Hit Points

5672

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_halberd

├ Engines of War

wh3_dlc20_chs_chariot_msla_small_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1386

Mass

1230

├ Engine Mass

1100.0000

└ Man Mass

130.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

29

Melee Defence

36

Weapon Strength

40

├ Melee Weapon

wh3_dlc20_chs_chariot_msla_ror

Base Weapon Damage

29

Armour-Piercing Weapon Damage

11

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

60

Abilities

  • Soul Hunters
    The exquisite carnage sets the Hellstriders' souls on fire, girding and driving them further for the slaughter.
    Charge Bonus +10
    Leadership +16
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1