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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Chaos Giant
Chaos Giant The Ecstatic LegionsThe Ecstatic Legions Monsters & Beasts

Chaos Giant

A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.

Chaos Giants are monstrous humanoids with a prodigious appetite for violence. They are single-minded engines of destruction, as dedicated to murder and mayhem as champions of Chaos themselves. Chaos Giants are most often encountered in the far north of the world, being fond of the cold, rocky climes, and many find themselves in service to a warband, either for their fill of fresh meat and strong alcohol, or for the promise of slaughter and battle. A swearing, bellowing monstrosity that revels in displays of immense strength, a Chaos Giant is only content when it is crushing people beneath its enormous cloven hooves or smashing a battle line apart single-handedly. No wonder these creatures are favoured by the Chaos Gods, for they are annihilation incarnate. Chaos Giants are instinctively drawn to those who bear the favour of the Dark Gods, perhaps because the corpses are always thick on the ground in the company of such individuals. A Chaos Giant has the intelligence to recognise friend from foe, but little else, and it certainly has no real concept of obeying the orders of anything smaller than itself. Things such as tactics and strategy just confuse a Giant, who goes to battle primarily to kill and to feed. When a Chaos Giant has ploughed into the enemy ranks, it is as likely to grab a foe and store him somewhere for a later meal as it is to lay about itself with a jagged menhir or massive blade-studded tree trunk. Regardless of its whim, a Chaos Giant's attacks are always devastating.

Chaos Giant

Unit Name

Chaos Giant

Main Unit Key

wh_main_chs_mon_giant

Land Unit Key

wh_main_chs_mon_giant

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

12620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4_giant_club

├ Man Entity

wh3_dlc20_chs_monster_giant_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12612

Mass

6500

└ Man Mass

6500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

39

└ Man Speed

39

Melee Attack

65

Melee Defence

30

Weapon Strength

700

├ Melee Weapon

wh_main_club_giant

Base Weapon Damage

200

Armour-Piercing Weapon Damage

500

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.