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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Chaos Sorcerer Lord (Fire)
Chaos Sorcerer Lord (Fire) The Ecstatic LegionsThe Ecstatic Legions Lords

Chaos Sorcerer Lord (Fire)

The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.

Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.

Chaos Sorcerer Lord (Fire)

Unit Name

Chaos Sorcerer Lord (Fire)

Main Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7

Land Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

0

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4480

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_staff_and_sword

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_fire

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4448

Mass

1700

├ Engine Mass

1100.0000

└ Man Mass

600.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

30

Melee Defence

20

Weapon Strength

360

├ Melee Weapon

wh_main_chs_sword_caster_lord_hero

Base Weapon Damage

240

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

70

Abilities

  • Paragon of Ruin
    The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
    Charge Bonus x 105%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.