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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Chaos Lord (Manticore)
Chaos Lord (Manticore) The Ecstatic LegionsThe Ecstatic Legions Lords

Chaos Lord (Manticore)

Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.

Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other champions of Chaos, who are but feeble children by comparison. A Chaos Lord's indomitable will is forged in the fires of war, their skills tempered and honed in the crucible of battle, and their blades eternally quenched in blood. They are not only exceptional fighters but also merciless conquerors, great leaders and wily strategists, their names spoken in hushed whispers across the lands of the civilised, their violent deeds written in the blood of their enemies.

Chaos Lord (Manticore)

Unit Name

Chaos Lord (Manticore)

Main Unit Key

wh_dlc01_chs_cha_chaos_lord_10

Land Unit Key

wh_dlc01_chs_cha_chaos_lord_10

Land Unit Group Parents

Lords

Land Unit Group

Flying Monster

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

1

Hit Points

5468

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_bc3_manticore_wb_sword_and_shield

├ Man Entity

wh3_dlc20_chs_cha_lord_hero

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5460

Mass

600

└ Man Mass

600.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

54

Melee Defence

45

Weapon Strength

490

├ Melee Weapon

wh_dlc01_chs_manticore_lord

Base Weapon Damage

320

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Paragon of Ruin
    The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
    Charge Bonus x 105%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
    Melee Defence +24
    Leadership +16

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.