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HomeHome / Total War: WARHAMMER III / The Ecstatic Legions / Units / Marauders of Slaanesh (Hellscourges)
Marauders of Slaanesh (Hellscourges) The Ecstatic LegionsThe Ecstatic Legions Infantry

Marauders of Slaanesh (Hellscourges)

Scourges blessed by the Dark Prince indulge the Northmen’s darkest passions for inflicting pain.

When the tribesmen of the Serpent sweep down from their northern climes to raid fairer lands, they, more than any other Marauders, debauch themselves with rape and pillage. Before raids and battles they quaff vast quantities of alcohol, and the consumption of rare hallucinogenic plants and roots is commonplace. This renders them mostly oblivious to pain or fear and encourages them to luxuriate in even the greatest dangers. Where the servants of Khorne care nothing for the pain and misery they inflict, the Serpent’s ensure their weapons are sharp to satisfy the cruel inventiveness of their twisted minds to toy with their victims before dispatching them.

Marauders of Slaanesh (Hellscourges)

Unit Name

Marauders of Slaanesh (Hellscourges)

Main Unit Key

wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges

Land Unit Key

wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges

Land Unit Group Parents

Infantry

Land Unit Group

Whip Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

125

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_slaanesh_whip_and_shield

├ Man Entity

wh3_dlc20_chs_infantry_msla_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

60

Speed

40

└ Man Speed

40

Melee Attack

30

Melee Defence

38

Weapon Strength

30

├ Melee Weapon

wh3_main_sla_marauders_hellscourge_whip

Base Weapon Damage

26

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

No Ability

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Defender
    This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.