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HomeHome / Total War: WARHAMMER II / Eataine / Units / Omen of Asuryan (Arcane Phoenix)
Omen of Asuryan (Arcane Phoenix) EataineEataine Melee Infantry

Omen of Asuryan (Arcane Phoenix)

The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan.

The Arcane Phoenix is a majestic and fearsome creature, with a wingspan typically as great as any of the mighty war-eagles of the High Elves. They are cloaked in blazing feathers that can turn the sharpest arrow, their true power bound to their nature as a creature of spirit and fire; the living embodiments of the destructive and purging Wind of Aqshy. Flames dance across their pinions to sear their prey whenever they attack, a long pair of feathered tails leaving a spray of blazing sparks and embers in their wake as they swoop across the battlefield. Wizards go to great lengths to bind Arcane Phoenixes to their will whenever they appear, both to command their considerable power as well as to keep their destructive wrath out of the hands of their enemies.

Omen of Asuryan (Arcane Phoenix)

Unit Name

Omen of Asuryan (Arcane Phoenix)

Main Unit Key

wh2_dlc15_hef_mon_arcane_phoenix_ror_0

Land Unit Key

wh2_dlc15_hef_mon_arcane_phoenix_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2350

Recruitment Cost

2350

Upkeep Cost

500

Melee Attack

57

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh2_dlc15_hef_arcane_phoenix

├ Melee Damage Base

140

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

58

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

6898

├ Man Entity

wh2_dlc15_hef_mon_arcane_phoenix_0

├ Man Speed

80

├ Man Health

8

└ Bonus Hit Points

6890

Leadership (Base Morale)

100

Abilities

  • Emberstorm
    The Phoenix's spiralling dive whips the Winds of Magic into a swirling vortex of magical flame.
  • Fiery Rebirth
    Upon death, the potent arcane energies of the Phoenix erupt into a magnificent pyre.
  • Omen of Hope
    The mere sight of a Phoenix lifts the spirits of the High Elves when darkness looms.
  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Rebirth
    When death is imminent, this unit has a chance of regaining some of its health.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex