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HomeHome / Total War: WARHAMMER II / Eataine / Units / Talons of Tor Caleda (Archers – Light Armour)
Talons of Tor Caleda (Archers – Light Armour) EataineEataine Missile Infantry

Talons of Tor Caleda (Archers – Light Armour)

Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.

Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.

Talons of Tor Caleda (Archers – Light Armour)

Unit Name

Talons of Tor Caleda (Archers – Light Armour)

Main Unit Key

wh2_dlc15_hef_inf_archers_ror_0

Land Unit Key

wh2_dlc15_hef_inf_archers_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

800

Recruitment Cost

725

Upkeep Cost

137

Missile Damage

21

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_flaming

├ Projectile

wh2_dlc15_hef_longbow_arrow_flaming

├ Missile Damage

18

├ Missile Ap Damage

3

└ Base Reload Time

11

Accuracy

10

Range

180

Reload

25

Shots Per Minute

7.3

Ammunition

24

Melee Attack

22

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh2_main_hef_sword

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

63

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

70

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Martial Mastery
    A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex