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HomeHome / Total War: WARHAMMER II / Eataine / Units / Heralds of the Wind (Ellyrian Reavers - Bows)
Heralds of the Wind (Ellyrian Reavers - Bows) EataineEataine Missile Cavalry

Heralds of the Wind (Ellyrian Reavers - Bows)

The Heralds are renowned for their ability to read the ebb and flow of battle.

To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.

Heralds of the Wind (Ellyrian Reavers - Bows)

Unit Name

Heralds of the Wind (Ellyrian Reavers - Bows)

Main Unit Key

wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0

Land Unit Key

wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

900

Recruitment Cost

900

Upkeep Cost

225

Missile Damage

19

├ Missile Weapon

wh2_main_hef_bow_arrow_rider

├ Projectile

wh2_main_hef_bow_arrow_mounted

├ Missile Damage

16

├ Missile Ap Damage

3

└ Base Reload Time

11

Accuracy

33

Range

140

Reload

30

Shots Per Minute

7.8

Ammunition

18

Melee Attack

38

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh2_main_hef_sword_ellyrian_reaver_archers

├ Melee Damage Base

20

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

31

├ Base Defence

31

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

92

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

76

├ Mount

wh2_dlc10_hef_mnt_steed_heralds

├ Mount Entity

wh2_dlc10_hef_cavalry_heralds_blood

├ Mount Speed

105

└ Mount Health

8

Leadership (Base Morale)

74

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire Whilst Moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1