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HomeHome / Total War: WARHAMMER II / Eataine / Units / Silverin Guard
Silverin Guard EataineEataine Melee Infantry

Silverin Guard

Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.

The Silverin Guard are an example of the High Elf tendency to save their most prized warriors for the defence of the homeland. Historically tasked with the guardianship of the most valuable Waystones of Tor Yvresse, the Silverin suits of armour are said to have been fashioned in the time of Yvresse’s founding; enchanted mails intended for use in an age when Daemons roamed freely across the kingdom’s hills. The steel scales of the Silverin ranks still retain some semblance of the powerful magic, enabling them to be the perennial upholders of Tor Yvresse’s longevity, always ready to defend it to the last against the grimmest of fates whenever needed.

Silverin Guard

Unit Name

Silverin Guard

Main Unit Key

wh2_dlc15_hef_inf_silverin_guard_0

Land Unit Key

wh2_dlc15_hef_inf_silverin_guard_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

850

Recruitment Cost

850

Upkeep Cost

212

Melee Attack

28

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh2_main_hef_spear_silverin_guard

├ Melee Damage Base

24

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

42

├ Base Defence

42

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_plate_75

├ Armour Defence

75

└ Shield Armour

55

Health

68

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

60

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Enchanted Armour
    Magical attacks have a reduced effect against the wearer of this enchanted suit of armour.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Silverin Guard Lv. 0 War Hall
War Hall
(wh2_main_hef_barracks_3)
Level 2