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HomeHome / Total War: WARHAMMER II / Eataine / Units / Everqueen's Court Guards (Sisters of Avelorn)
Everqueen's Court Guards (Sisters of Avelorn) EataineEataine Missile Infantry

Everqueen's Court Guards (Sisters of Avelorn)

Only the purest of heart may serve the Everqueen.

Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.

Everqueen's Court Guards (Sisters of Avelorn) Everqueen's Court Guards (Sisters of Avelorn)
Everqueen's Court Guards (Sisters of Avelorn)

Unit Name

Everqueen's Court Guards (Sisters of Avelorn)

Main Unit Key

wh2_dlc10_hef_inf_everqueens_court_guards_ror_0

Land Unit Key

wh2_dlc10_hef_inf_everqueens_court_guards_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Missile Damage

22

├ Missile Weapon

wh2_dlc10_hef_longbow_arrow_everqueen_court_guard

├ Projectile

wh2_dlc10_hef_longbow_arrow_everqueen_court_guard

├ Missile Damage

4

├ Missile Ap Damage

18

└ Base Reload Time

10

Accuracy

33

Range

180

Reload

30

Shots Per Minute

8.6

Ammunition

22

Melee Attack

45

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh2_dlc10_hef_sword_sisters

├ Melee Damage Base

22

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

84

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

76

Leadership (Base Morale)

92

Abilities

  • Banner of Avelorn
    Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bows of Avelorn
    Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
Recuitment Requirement
Maximum Number 1