The Black Lions (War Wagons - Helblasters)
Do not be deceived, for the rampant lion's bite is immeasurably worse than its fearsome roar.The Helblaster is one of the most infamous black powder weapons ever invented, its devastating firepower able to tear apart an entire regiment of enemy troops with a single, thunderous volley. The lethal creation of the deranged Imperial Engineer von Meinkopt, this weapon’s terrifying reputation has spread to all corners of the Old World. Its nine separate barrels are divided into three decks turned by a central crank, firing around three shots per deck to shatter the enemy in hail of miniature cannonballs. Helblaster crews may choose to fire all three decks in quick succession, or to load and fire them one after another – either method has its advantages.
Unit Name The Black Lions (War Wagons - Helblasters) |
Main Unit Key wh2_dlc13_emp_veh_war_wagon_ror_0 |
Land Unit Key wh2_dlc13_emp_veh_war_wagon_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 1900 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
75 |
├ Missile Weapon wh2_dlc13_emp_helblaster_bullet_war_wagon |
├ Projectile wh2_dlc13_emp_helblaster_bullet_war_wagon |
├ Missile Damage 18 |
├ Missile Ap Damage 57 |
└ Base Reload Time 10 |
Accuracy 33 |
Range 250 |
Reload 30 |
Shots Per Minute 8.6 |
Ammunition 144 |
75 |
├ Engine wh2_dlc13_emp_veh_war_wagon_hellblaster |
├ Missile Weapon wh2_dlc13_emp_helblaster_bullet_war_wagon |
├ Projectile wh2_dlc13_emp_helblaster_bullet_war_wagon |
├ Missile Damage 18 |
├ Missile Ap Damage 57 |
└ Base Reload Time 10 |
Accuracy 33 |
Range 250 |
Reload 30 |
Shots Per Minute 8.6 |
Ammunition 144 |
Melee Attack 24 |
26 |
├ Melee Weapon wh2_dlc13_emp_war_wagon |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 29 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
1136 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1120 |
├ Mount wh_emp_warhorse_armoured_luminark |
├ Mount Entity wh_main_emp_luminark_draught_blood |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |