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HomeHome / Total War: WARHAMMER II / The Empire (Mortal Empires) / Units / The Tattersouls (Flagellants)
The Tattersouls (Flagellants) The Empire (Mortal Empires)The Empire (Mortal Empires) Melee Infantry

The Tattersouls (Flagellants)

They thrive in melee, with the unbreakable spirit that comes from accepting death.

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

The Tattersouls (Flagellants)

Unit Name

The Tattersouls (Flagellants)

Main Unit Key

wh_dlc04_emp_inf_tattersouls_0

Land Unit Key

wh_dlc04_emp_inf_tattersouls_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mace Infantry

Naval Unit Group

Mace Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

875

Recruitment Cost

875

Upkeep Cost

219

Melee Attack

38

Weapon Strength (Weapon Damage)

33

├ Melee Weapon

wh_dlc04_emp_mace

├ Melee Damage Base

25

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

71

├ Man Entity

wh_dlc04_infantry_flagellants_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

63

Leadership (Base Morale)

100

Abilities

  • Strength of the Penitent
    As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires