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HomeHome / Total War: WARHAMMER II / The Empire (Mortal Empires) / Units / Outriders
Outriders The Empire (Mortal Empires)The Empire (Mortal Empires) Missile Cavalry

Outriders

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Outriders are grim men who are both the commanders and drill instructors of the Pistolkorps. Outriders are rarely noblemen, but rather they are veterans elevated from the ranks of the state regiments, sergeants and officers who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for noblemen pay well for their sons to learn the art of war. They also tend to sport eccentrically waxed moustaches to differentiate themselves from their younger charges. Outriders also form into separate regiments, sometimes to show their charges exactly how it's done, but also to display their own martial discipline to any noblemen in the army that might be looking for an experienced instructor to tutor their own sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, weapons capable of unleashing devastating storms of lead at long range. The leader of the Outriders, inevitably the keenest shot in the regiment, will often be armed with an even more outlandish weapon as befits his status, gifted to him by a patron engineer.

Outriders

Unit Name

Outriders

Main Unit Key

wh_main_emp_cav_outriders_0

Land Unit Key

wh_main_emp_cav_outriders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Missile Damage

18

├ Missile Weapon

wh_main_emp_rifle_repeater

├ Projectile

wh_emp_rifle_repeater_bullet

├ Missile Damage

3

├ Missile Ap Damage

15

└ Base Reload Time

6

Accuracy

10

Range

130

Reload

10

Shots Per Minute

11.1

Ammunition

20

Melee Attack

18

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

89

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

73

├ Mount

wh_main_emp_mnt_warhorse_outriders

├ Mount Entity

wh_main_emp_cav_outriders_blood

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Outriders Lv. 0 Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Garrison Buildings
Outriders x 2 City Watch
City Watch
(wh_main_emp_garrison_2)
Level 1