Knights of the Everlasting Light (Empire Knights)The fire will always burn, just as the courage of this elite band of men will never be extinguished.
The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders stationed throughout the Empire, the Knights of Sigmar’s Blood, the Knights of the Broken Sword, the Knights Griffon and the Knights of the Blazing Sun are but few on a long list of the mighty and worthy.
Unit NameKnights of the Everlasting Light (Empire Knights)
Main Unit Keywh2_dlc13_emp_cav_empire_knights_ror_0
Land Unit Keywh2_dlc13_emp_cav_empire_knights_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupShock Cavalry
Naval Unit GroupShock Cavalry
├ Melee Weaponwh2_dlc13_emp_lance_magical
├ Melee Damage Base21
├ Melee Damage Ap9
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence28
└ Shield Defence0
├ Armour Defence110
└ Shield Armour55
├ Man Entitywh2_dlc13_emp_empire_knights_ror_0
├ Man Speed31
├ Man Health8
├ Bonus Hit Points88
├ Mount Entitywh_main_cavalry_slow_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)70
- Blinding Radiance
Their lances gleam with such luminosity that the foe cannot see to adequately defend themselves against the Templars' devastating charge.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.