GreatswordsWielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
Regiments of Greatswords garrison the castles of the Elector Counts and form their lord's honour guard on state occasions. These grim men are equipped with huge two-handed swords called zweihanders that can cleave an armoured Knight in twain with one blow. Greatswords are also adorned with superb suits of Dwarf-forged plate armour, for these elite troops are expected to fight in the thick of the bloodiest and most dangerous combats of a battle. Upon a soldier's induction into the esteemed ranks of the Greatswords, he is required to swear an oath never to take a backwards step in the face of the enemy. Every regiment of Greatswords has its own particular punishment for those who fail in their duty. However, such instances are extremely rare, and the history of the Empire is replete with heroic tales of regiments of Greatswords that have died to a man to protect the life of their liege lord, even after the rest of their army had been butchered.
Main Unit Keywh_main_emp_inf_greatswords
Land Unit Keywh_main_emp_inf_greatswords
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreatsword Infantry
Naval Unit GroupGreatsword Infantry
Custom Battle Cost900
├ Melee Weaponwh_main_emp_greatsword
├ Melee Damage Base9
├ Melee Damage Ap23
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry9
├ Base Defence30
└ Shield Defence0
├ Armour Defence95
└ Shield Armour0
├ Man Entitywh_main_infantry_slow_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points68
Leadership (Base Morale)74
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
|The Eye of the Vortex|